Tomb Sentinel
| XP Value | 3,600 |
|---|---|
| Treasure Type | V |
| Type | Construct |
| Size | Large |
| Climate/Terrain | Ruins, Tombs |
| Frequency | Very Rare |
| Number Appearing | 1 |
| Movement Speed | Slow |
| Hit Points | 36 (10d6+1) |
| Defense Score | 6 |
| Defense Target | 4+ |
| Melee Attack Score | Grave Blow 8 |
| Attack Target | 3+ |
| Tactics |
Double Attack (2) Preemptive Attack 4+ |
| Powers |
Curse of the Tomb (3) Fear (2) |
| Immunity | Enchantment, Poison, Stun |
| Resistance | Physical Attacks (50%) |
| Weakness | Ice (150% damage) |
"Many tombs are protected by more than traps or curses. Tomb Sentinels are towering constructs fashioned from the stones of ancient graves and the bones of the dead. Their massive forms are often adorned with relics taken from the tombs they were created to protect. For centuries they stand motionless within burial chambers and necropolises, appearing as little more than piles of ruined stone and crumbling memorials. Yet when sacred relics are disturbed or royal crypts violated, these silent guardians awaken with terrifying purpose. Unburdened by hunger or fear, a Tomb Sentinel will pursue intruders until every trespasser has been driven away or destroyed..."
Attributes
| STR | 8 (4) |
|---|---|
| VIT | 8 (4) |
| DEX | 4 (2) |
| INT | 1 (1) |
| WIS | 4 (2) |
| CHA | 1 (1) |
| Initiative | 2 |
|---|---|
| Awareness | 2 |
| Morale | N/A |